The lobby
knows you
MrQraft · Table 3 · Block and Roll

Ordering
Lobby

The whole casino lobby reorders itself for every player. Safely.

Experience theme
Proof from MrQ's own data

Players go where the lobby knows them

~70%of lobby launches come from Recently PlayedWherever the row sits
93%of Recently Played clicks lead to a wagervs 71% for curated rows, Dec 2024
~1%of clicks go to Recommended for youOne row, one fixed spot
+1.4%login to launch in the live page hierarchy testPersonalising structure already works here
3
The idea

Same games. Your lobby.

Rows, their order, the games inside and the banner on top. All picked per player, in real time.

What moves the lobby

It reacts to everything

Safe by design

Personal, never pushy

Never

  • Rank by spend or theoretical loss
  • "Hot", "due" or "most winning" games
  • VIP rows or stake-based ordering
  • React to a losing streak

Always

  • At risk: neutral lobby, no promos, business 0
  • Late night: calmer games up top
  • Age 18 to 24: lower volatility first
  • An audit log for every row it builds
Live demo

Let's play

block-and-roll.pages.dev/demo
Two players, side by sideDan and Sue, same catalogue, two lobbies
Kill a providerTiles fade, similar games fill the gaps
Flip Sue to at riskThe lobby goes neutral in one tap
Slide the clockMorning coffee to late night wind down
Your turn

Build your lobby

1Scan with your phone camera
2Pick three games you like
3Watch Q build the whole lobby for you

No account, no history. Three taps is enough.

block-and-roll.pages.dev/demo/#build
Path to ship

It plugs into Spark

1AI ordered row typeA new row type next to Static, Widget and Recently Played
2Provider breakerBuilds on the CON-650 auto-hide work, swaps instead of gaps
3A/B test the orderWhole-lobby order per player against today's lobby
Launches per sessionQuick exits under 2 minLogin to first launchCatalogue reach
Ordering Lobby

Every player.
Their own
lobby.

Thanks. Questions?

Jake · Chris · Francisco · Samuel · Cho

← → to move · N for notes